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In the early stages Ant-Man & Wasp: Quantumanias, our heroes Scott Lang (Paul Rudd) and his daughter Cathy (Kathryn Newton) are warped into a quantum level universe. It’s full of alien biology and scenery that wouldn’t be out of place even on a faraway planet. But while it sounds like the perfect setup for a fun sci-fi game, I never bought it. The background looks like a psychedelic screensaver, Star Wars In the prequel, there was a mysterious disconnect between living humans and their mostly digitalized environment.
I found the aesthetics very ugly and dreaded the future of the Marvel Cinematic Universe and everything else created with ILM’s StageCraft technology (aka “volumes”).The realization blew me away, as I’ve mostly enjoyed how the technology works the mandalorian A unique world will come to life. A volume is a series of giant LED walls that can display real-time images. Combined with interactive lighting, it looks like actors are actually walking through an artificial environment. another plus? It also helps the lighting look more realistic, especially noticeable on Mandou’s polished armor.
so what the heck happened quantummaniaIts artificiality seems intentional in part as it tries to evoke a pulp fantasy.? Star Wars. But somewhere along the line, director Peyton Reed forgot to ground fantastic visuals with something akin to human emotions. When Hank Pym (Michael Douglas) and Janet Van Dyne (Michelle Pfeiffer) enter the quantum realm, there’s little room for awe and amazement. Indeed, they occasionally joke about something strange: moving buildings! Aliens curious about body holes! But it quickly shifts to a memorized sci-fi tale of a rebellion against an evil conqueror (in this case Kang, played by Jonathan Majors).
Vulture bilge shrimp called the film “Cry for Help” Briefly explain why quantummania Failure: “The action is tiring, the universe is unconvincing, and the screen doesn’t look like anyone wants to be there. They don’t even seem to know where they are.” .”

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Obviously, you can’t blame “volume” for all the film’s shortcomings.and Interview ColliderReed said he wasn’t sure if the technology would work quantummaniabut eventually, he realized that it was “great for certain environments, but not necessarily for others”. [the volume]and this movie pushes that system to its limits… mandalorian They’re doing an entire series and they have a lot of lead time to invest in and create these environments and the schedule we had in mind wasn’t always right for that situation. yeah.”
Several Anonymous VFX person said vulture Quantumania’s hectic production schedule was one of the reasons why the computer-generated world was so sluggish.high profile black panther sequel, Wakanda Foreverwas a high priority for Marvel when it came to VFX work (not surprising when its first film grossed over $1.3 billion worldwide). quantummania It led to some rush jobs – it’s worth noting that it’s not uncommon for major Marvel movies.
“A big pivot late in the game has consequences and the VFX house is constantly fighting to keep up,” a former VFX worker told Engadget. (They requested anonymity due to non-disclosure agreements regarding their work. 24 hours of work.)