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Google will start rolling out WebGPU soon. This is a new feature that allows the Chrome browser to use your graphics card for faster games, graphics and AI. announcedIt will be enabled by default in Chrome 113 and will be released for Windows PC (via Direct3D 12), MacOS (Metal) and ChromeOS (Vulkan) in the coming weeks.
According to Google, WebGPU will give web apps better access to graphics cards, allowing developers to achieve the same level of graphics with far less code. This could lead to new and interesting Chrome browser-based 3D apps of his, and arguably better games.
At the same time, it “improves inference for machine learning models by a factor of 3,” the company added. This could pave the way for locally-running machine learning apps, like NVIDIA Broadcast’s weird “eye contact” feature.
Google calls the first release a “building block for future updates and enhancements,” and developers are starting to dig into it and create new applications. This API has been in development for over 6 of his years and in the future will be available for Firefox and Safari (Edge often gets the feature at the same time as Chrome) and many more such as Android. Extends to the operating system. If you’re on the Chrome Beta track, you can try this feature yourself with the demo below. Babylon.jswhich already provides full WebGPU support.