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Unity developers can use Unity PolySpatial to build spatial computing experiences for visionOS that blend digital content with the physical world.
Unity, the world’s leading developer of real-time 3D content creation systems, is giving developers access to the platform with the release of the visionOS beta platform. Unity Polyspace tool. Through this beta program, you and other creators will be able to create experiences using the Unity Editor that runs on the Apple Vision Pro MR headset.
Developers using Unity can create a consistent look and feel for their content. Vision OSThis allows users to experience their favorite apps in new spatial environments. The result is support for both PolySpatial and Apple’s RealityKit.
Ralph Hauwert, SVP and GM, Unity Runtime, Editor and Ecosystem, said: “With Unity PolySpatial, we are making it more efficient and streamlined for developers to create all new immersive experiences using the editor they are already familiar with.
Through the visionOS beta release, developers can not only create new experiences, but also port existing experiences to the platform. New authoring workflows and tools make it easy to blend your content into the physical world. In addition, users can now control content with their eyes using eye-tracking technology built into Apple Vision Pro.
Developers using Unity’s authoring tools can now create and deliver 3D experiences using the new visionOS beta. You can run your apps on the platform and enjoy the latest features such as high-quality rendering and low-latency passthrough.
In the official press release, Ralph Hauwert, SVP and GM of Unity Runtime, Editor and Ecosystem said: This is at the core of our promise to allow developers to build once and ship anywhere. ”
This is good news for Unity developers as it will allow them to take advantage of the incredible capabilities of Apple Vision Pro. We look forward to seeing what you can create with this new feature.
“We know there’s a huge community of developers building amazing 3D experiences using Unity’s robust authoring tools, and we’re thrilled they’re building apps for Apple’s Vision Pro,” said Mike Rockwell, vice president of Apple’s Vision Products Group.
Triband, the studio that produced critically acclaimed work what…? The series uses Unity’s PolySpatial technology to create games what is golf For Apple Vision Pro.
Through Unity’s extensive support and resources, Triband was able to create a fun and engaging experience for Apple Vision Pro. The company’s CEO, Peter Bruen, said the company was able to leverage the platform’s multi-platform capabilities and create a game that works well with the new features.
“In our game, what is golf, we look forward to bringing comedy, silliness and surprise to visionOS and can’t wait for our users to experience it. ”
For more information on Unity’s visionOS beta program, including access to visionOS, Unity development support for PolySpatial, and onboarding resources, click here. here.
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